Daniel Temkin

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Glitchometry Creative Commons License

A series of constraint-based projects where only sound editing is used to manipulate images.



Each image begins as one or a few black squares or circles. They are sonified -- imported into an audio editor. Sound effects are added to individual color channels, as if they were sound, transforming the image. Because the tool is used in an unconventional way, there is no immediate way to monitor the effect. The image manipulator has a sense of what each effect does, but no precise control over the result. It is a wrestling with the computer, the results of which are these images. As Curt Cloninger describes databending, "like painting with a very blunt brush that has a mind of its own."

Glitchometry Stripes

Glitchometry Stripes each begin with a series of vertical black & white lines. Although the process is very similar, their look is more heavily influenced by Op Art works, such as those of Bridget Riley and Victor Vasarely. By using simpler sound effects more sparingly (delay and flanger), the output is less noisy, and more crisply graphic.


The most restrictive form of Glitchometry, entirely foregoing the sound editor. Single-channel works that are manipulated only by opening the image, saving in a format that doesn't understand height and width, and then re-opening the file in a different size, offsetting the pixels from one line to the next. The canvas-printed works have a visually buzzing effect. Only three exist, one for each shape, the most successful offsets for each.